Recent content by Sharky

  1. Unable to debug and compile Servuo

    Dot Net 9.0 Installing Link With Instructions Below https://learn.microsoft.com/en-us/dotnet/core/install/linux-debian?source=recommendations&tabs=dotnet9 Then its just get into your servuo folder remote console and in remote console type dotnet build Then mono ServUO.exe
  2. Unable to debug and compile Servuo

    There a hot fixed version of razor could be that Razor: The Cutting Edge UO Assistant - Official Website If you running from your own machine set the correct UO Data Directory, Server : 127.0.0.1 Port 2593 on Razor
  3. Unable to debug and compile Servuo

    You need dotnet 9.0 pal Download .NET (Linux, macOS, and Windows) | .NET Just tried this version GitHub - ServUO/ServUO: An Ultima Online server emulator written in C# .NET and compiled without errors. _winrelease.bat and should compile with no errors.
  4. Problems with pollers and MONO

    Seems this issue was never fixed :) Like Regnak said you have to do a core mod to Netstate.cs and Listener.cs in Server/Networks. So far so good seems to be polling now. :)
  5. Server load time: "Reticulating spines"

    private static void GenerateHonestyItems() { CheckChests(); Utility.PushColor(ConsoleColor.Yellow); Console.WriteLine("[Honesty]: Generating..."); Utility.PopColor(); var sw = new Stopwatch(); var s = 0.0; /* if (_FeluccaArea == null)...
  6. taming problem

    I also have the same issue running a AOS server like yourself its basically using the New Animal Taming System vs Slots. Just add Core checks as done below. One more thing the changes wont take effect until the monster is respawned !!! Basecreature.cs public void...
  7. Multiple shards on one server?

    I submitted the cs couple weeks ago but yeah that did not work so i will submit the serverlist.cs that i have a maybe someone can share some light on how to configure it properly. Assuming you need to copy the serverlist.cs on server 1 and server 2 and configure accordingly.
  8. magic resist won't gain

    Resist Spell checks on magery spells such as Weaken, Curse etc. Spell.cs Line: 441 public virtual double GetResistSkill(Mobile m) { //return m.Skills[SkillName.MagicResist].Value - EvilOmenSpell.GetResistMalus(m); return m.Skills[SkillName.MagicResist].Fixed - EvilOmenSpell.GetResistMalus(m); }
  9. damage caps question

    Spell Damage Increase Spell.cs line:188 public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar, IDamageable damageable) { Mobile target = damageable as Mobile; int damage = Utility.Dice(dice, sides, bonus) * 100...
  10. Multiple shards on one server?

    The centralized database sql Runuo link is broken, even if you found it a lot or core edits. Someone released a ServUO using database system but I think that is in early stage not only that but not the latest. Publish 53 from what I recall. As for Mr Fixits serverlist.cs using one IP only use...
  11. Multiple shards on one server?

    //state.Send(new CharacterList(state.Account, state.CityInfo)); state.Send(new CharacterList(state.Account, state.CityInfo, state.IsEnhancedClient));

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