XMLSpawnEditor2 - Fixed -

XMLSpawnEditor2 - Fixed - 2.7

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alchemy
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WHAT IT IS: XMLSpawner2 is a Windows tool that allow to manage XMLSpawners on the map with its detailed attributes and spawns. It allows to easily set the bounds of the spawner and even see the density of the spawned area.

AUTHOR: ArteGordon

ABOUT THIS VERSION: I have rebuilt this version as .Net with several fixes to allow it to run again on Windows 10/11.

Once loaded, you can load a xml file from a saved "[xmlsave foo.xml" in server.
Then you can edit them:
- make you tick "Details" to edit each property.
- ticking "Shade by density" also help a lot
- make sure you selected the Map
- double click to move in the map
- the key "x" allow to enter manually the coordonates and bounds
- you can move or resize the spawner with right click (you must see "resize" info when mous is at inner corner of the rectangle.

GOOD TO KNOW:
You can manage a set of spawn if you work with prefixed xmlspawner names
The method is:
- Save the set of spwan you have prefixed: [XmlSave foo.xml MyPrefix_
- Load/edit/save the xml file with xmlspawner
- Delete the previous spawner with [XmlSpawnerWipe MyPrefix_
- Load the modified spawners with [XmlLoad foo.xml

WORKING WITH TEMPLATES
Templates feature is now implemented.
However there is a way to do so:
- [SAVE TEMPLATE] save the spawn currently selected as a template and to a template file
- [LOAD TEMPLATE] load the template in memory from a template file
- [COPY TO] apply the template to the selected spawn

FIXED IN 2.7 VERSION:
- Mouse bug if ocx is loaded too quickly
- OCX .Net wrapper integration
- "Merge spawn" files now create new unique ID instead of duplicating
- Window size extended a little as required for Windows 11
- No more RunUO error as live ServUO is not compatible anyway
- Bug fix about bool/integer saving/loading convertions
- Ability for create a template and copy them to created spawns
- Managing several templates at a time

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