Hello. My first post. I am offering invitation to develop a hardcore roleplaying shard with a focus on mass-player-interaction and pvp.
I will provide all of the funding, and in the future there'll be paid positions. This will be an LLC company as well, and you'll be professionally included.
I'll upkeep a server that'll always be adequate for the player base.
You'll always have access to it as a Seer, and with trust a Game Master or Administrator.
I will give you subscriptions to many toolsets that will help you help me help us develop this into a beast of a server.
Your duties as an Administrator involve maintaining the discord, helping with the forums, assisting with the databases, and maintaining a Git copy of the project while also protecting it from outsiders to forward code snippets for implementation.
I will be there to provide answers via discord, forums, and via phone-text if you prefer.
So, I will just be writing about what I plan to include in the development. It is based on real life or realism heavily involved.
Terraforming; The central focus will be around Ultima Live, and giving that power to the players and by that a gameplay feature: terraforming; the map isn't static.
Custom simulated physics; snow falls its cold it also melts and makes people's clothes wet if they're wearing clothes,
wet and cold leads to hypothermia, so dressing appropriately for the storm is essential to survival; what does hypothermia do, causes the body to have to burn more calories to stay warm that enhances metabolism so requires more nutrients to maintain body temperature, this translates to slight requirement differences in food intake which translates to acquiring that food. This is the concept. This leads to begging, bartering, trade, and other gameplay. Players can pick up snow, harvest ice for refrigeration of food staving off spoilage that can lead to sickness.
Bloodlines; Players only get 1 life. Players (male) can bond with another player or npc to form a contract that either:
1) creates a deed that creates a character on their account factoring in like average attributes and frequency of skill use to provide bloodline debuffs/buffs, which modify the behavior of stat and skill gain.
2) creates an actual npc that players must train, feed, clothe, and protect, that can be assumed as a character on an account.
A) Either way, when players die there'll be a choice: restart at character customization, assume a bloodline character, or go through revival mechanics as a ghost involving your karma.
Raids; 100-person groups that uses the existing party gumps with pagination, going to try to include VitaNex's group loot feature, and roll out really challenging 100 person raid instances with lockouts.
I will provide all of the funding, and in the future there'll be paid positions. This will be an LLC company as well, and you'll be professionally included.
I'll upkeep a server that'll always be adequate for the player base.
You'll always have access to it as a Seer, and with trust a Game Master or Administrator.
I will give you subscriptions to many toolsets that will help you help me help us develop this into a beast of a server.
Your duties as an Administrator involve maintaining the discord, helping with the forums, assisting with the databases, and maintaining a Git copy of the project while also protecting it from outsiders to forward code snippets for implementation.
I will be there to provide answers via discord, forums, and via phone-text if you prefer.
So, I will just be writing about what I plan to include in the development. It is based on real life or realism heavily involved.
Terraforming; The central focus will be around Ultima Live, and giving that power to the players and by that a gameplay feature: terraforming; the map isn't static.
Custom simulated physics; snow falls its cold it also melts and makes people's clothes wet if they're wearing clothes,
wet and cold leads to hypothermia, so dressing appropriately for the storm is essential to survival; what does hypothermia do, causes the body to have to burn more calories to stay warm that enhances metabolism so requires more nutrients to maintain body temperature, this translates to slight requirement differences in food intake which translates to acquiring that food. This is the concept. This leads to begging, bartering, trade, and other gameplay. Players can pick up snow, harvest ice for refrigeration of food staving off spoilage that can lead to sickness.
Bloodlines; Players only get 1 life. Players (male) can bond with another player or npc to form a contract that either:
1) creates a deed that creates a character on their account factoring in like average attributes and frequency of skill use to provide bloodline debuffs/buffs, which modify the behavior of stat and skill gain.
2) creates an actual npc that players must train, feed, clothe, and protect, that can be assumed as a character on an account.
A) Either way, when players die there'll be a choice: restart at character customization, assume a bloodline character, or go through revival mechanics as a ghost involving your karma.
Raids; 100-person groups that uses the existing party gumps with pagination, going to try to include VitaNex's group loot feature, and roll out really challenging 100 person raid instances with lockouts.
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