public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )

AI type,
fightmode,
10 = distance at which it can see,
1 = rangefight,
0.2 = active speed (when it chases, etc),
0.4 = passive speed (when it has no enemy and wander around).

Also take a look at speedinfo.cs if you modify an existing mobile speed.
 
0.3 corresponds to someone walking on foot.
0.2 corresponds to someone running on foot and walking with a horse,
0.1 corresponds to someone running with a horse.
 

Donations

Total amount
$50.00
Goal
$500.00

Shards

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