Cmdr Hotpockets

Cmdr Hotpockets
Member
ServUO Version
Publish 57
Ultima Expansion
Endless Journey
Im slowly working on my own server while i am in resisdental rehab. im at the point where i am trying to add the Flame of Kindlehart mount but i dont have any files with the data. i tried updating uo and also 57.3 but nothing is showing up in uofiddler. can someone point me in the right direction get get it added. im going to make it a tameable that spawns only once in a blue moon.
 
Looks like it's similar to the fire steed stat wise, and you could search UOFiddler for the graphic (Clydesdale?) using UO-CAH to adjust it Flame of Kindlehart | uo-cah.com

Code:
Expand Collapse Copy
public class FlameOfKindlehart : FireSteed
{
    [Constructable]
    public FlameOfKindlehart() : base("a Flame of Kindlehart")
    {
        // Set the 2-slot starting requirement
        this.ControlSlots = 2;
        this.MinTameSkill = 88.0;

        // Attributes (Matching your data)
        this.RawStr = 460;
        this.RawDex = 180;
        this.RawInt = 300;

        this.HitsMaxSeed = 410;
        this.StamMaxSeed = 150;
        this.ManaMaxSeed = 300;

        // Damage Profile: 100% Fire
        this.SetDamageDiff(0, 100, 0, 0, 0); 
        this.SetDamage(18, 26);

        // Resistances
        this.SetResistance(ResistanceType.Physical, 60);
        this.SetResistance(ResistanceType.Fire, 90);
        this.SetResistance(ResistanceType.Cold, 30);
        this.SetResistance(ResistanceType.Poison, 40);
        this.SetResistance(ResistanceType.Energy, 50);

        // Innate Ability
        this.SetSpecialAbility(SpecialAbility.Inferno);
    }
}
 
Looks like it's similar to the fire steed stat wise, and you could search UOFiddler for the graphic (Clydesdale?) using UO-CAH to adjust it Flame of Kindlehart | uo-cah.com

Code:
Expand Collapse Copy
public class FlameOfKindlehart : FireSteed
{
    [Constructable]
    public FlameOfKindlehart() : base("a Flame of Kindlehart")
    {
        // Set the 2-slot starting requirement
        this.ControlSlots = 2;
        this.MinTameSkill = 88.0;

        // Attributes (Matching your data)
        this.RawStr = 460;
        this.RawDex = 180;
        this.RawInt = 300;

        this.HitsMaxSeed = 410;
        this.StamMaxSeed = 150;
        this.ManaMaxSeed = 300;

        // Damage Profile: 100% Fire
        this.SetDamageDiff(0, 100, 0, 0, 0);
        this.SetDamage(18, 26);

        // Resistances
        this.SetResistance(ResistanceType.Physical, 60);
        this.SetResistance(ResistanceType.Fire, 90);
        this.SetResistance(ResistanceType.Cold, 30);
        this.SetResistance(ResistanceType.Poison, 40);
        this.SetResistance(ResistanceType.Energy, 50);

        // Innate Ability
        this.SetSpecialAbility(SpecialAbility.Inferno);
    }
}
Thats a good idea. thanks for the tip
 

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