I'm making a quest line as well as side quests and I was wondering if there was a way to tie in the exclamation mark above the NPCs head into XmlQuestNpcs, maybe using conditions? I'd imagine there would be some packet play and a custom attachment, is there an easier way, an existing way already?
 
You could check a proximity around the mobile for players in range, and then have it emote an exclamation point every few seconds using a TimerDelay call or something similar when it finds a player.

Cool idea.
 
That's a good work around, I might use that if I can't use my original idea. What I'm talking about is the actual quest markers that are currently being used on OSI.

I've spawned a known (original) quest on my server to see if they are visible. He has a tooltip "Quest giver", it might be as simple as adding that as a property, but that wouldnt tie into xmlspawners conditions

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Ahh. Is that Enhanced client only, or classic too? I'm sure there is a way to either grab that packet, or hook the tooltip into the spawners.
 
It is a property for the Enhanced Client (almost positive) and you would have to carry that over to XmlQuestNPC.cs or add it to TalkingBaseCreature.cs (as that covers all NPCs handled by Xmlspawners).
 

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