Prapilk submitted a new resource:
Uofiddler for UOP - Uofiddler Anim UOP
Read more about this resource...
http://prapilk.free.fr/Uofiddler/8.jpg
http://prapilk.free.fr/Uofiddler/9.jpg
SphereX with Orion for a little help.
It's always the same thing but these are hastily written scripts for testing, the only difference is the mobtypes flags.
For the UOP, the following still needs to be done:
- Find a way to activate the new IDs in the UOP so they are visible on the OSI client.
- Parse the Gargoyle body's .bin file, which is more complex because it contains a lot of information from the EC animation definition that isn't used in CC.
- Add support for .VD import/export with cropping to facilitate centering with a bounty box.
- Improve the clients for managing remapping via animation sequence and handling war/peace/mountpeace/mountwar.
- Understand a few more bytes in the unknown .bin files.
Uofiddler for UOP - Uofiddler Anim UOP
http://prapilk.free.fr/Uofiddler/1.jpg
http://prapilk.free.fr/Uofiddler/2.jpg
http://prapilk.free.fr/Uofiddler/3.jpg
http://prapilk.free.fr/Uofiddler/4.jpg
http://prapilk.free.fr/Uofiddler/5.jpg
http://prapilk.free.fr/Uofiddler/6.jpg
http://prapilk.free.fr/Uofiddler/7.jpg
Works on custom clients.
If anyone knows why it doesn't work on the official OSI client, I'd be interested to know!
I'm including a blank...
Read more about this resource...
http://prapilk.free.fr/Uofiddler/8.jpg
http://prapilk.free.fr/Uofiddler/9.jpg
SphereX with Orion for a little help.
It's always the same thing but these are hastily written scripts for testing, the only difference is the mobtypes flags.
For the UOP, the following still needs to be done:
- Find a way to activate the new IDs in the UOP so they are visible on the OSI client.
- Parse the Gargoyle body's .bin file, which is more complex because it contains a lot of information from the EC animation definition that isn't used in CC.
- Add support for .VD import/export with cropping to facilitate centering with a bounty box.
- Improve the clients for managing remapping via animation sequence and handling war/peace/mountpeace/mountwar.
- Understand a few more bytes in the unknown .bin files.
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