Corak

Corak
Initiate
ServUO Version
Publish 57
Ultima Expansion
The Second Age
Dear Community,
as far as I read GetGainChance from Scripts/Misc/SkillChecks.cs and SkillInfo from Server/Skills.cs the chance of skillgain is NOT related to the diffuculty of the task invoking the skillcheck. Am I correct?

Example (from OSI Drachenfels, 2000): Skilling Swordmanship lets say in the 90s was possible (or at least ways better) with Bone Knights in Deceit or with Ogerlords from treasure maps, while trashmobs didn't help. Grizzly bears and bulls were ok in the 70s but any further you had to travel and fight tough stuff.
How to reflect this difficutly-based gains-or-no-gains with the current base of servuo?

Kind regards,
Corak
 

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